Matthew Stavri
Employment
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April 2021 - Present
Level Designer,
EA Sports Codemasters
EA Sports WRC
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Researched, documented and selected suitable locations for use within the game.
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Designed and developed levels replicating real world locations from early concept to final handoff.
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Worked closely with other designers and teams on the development and refinement of the games levels.
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Created documentation on various tools and design practices.
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Contributed to optimization, polish and bug fixing passes across multiple locations.
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October 2019 - April 2020 &
October 2020 - April 2021
IT Field Engineer, Capita
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Replaced and installed network switches across the country whilst working closely with other engineers and onsite IT Departments to ensure customer satisfaction and a smooth transition to the new infrastructure.
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Rolled out Windows 10 on hundreds of devices in schools using ghost imaging and deployment.
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Rolled out and replaced old computers with new desktop and laptops to schools throughout the country whilst ensuring minimal disruptions and professional service.
Skills
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Strong passion and knowledge of games and game design.
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A genuine desire to create and contribute more to the industry.
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Positive attitude and the ability and experience to work in large scale and collaborative team environments.
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Ability to quickly learn and adapt to new tools and practices.
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Strong experience using Game Editors
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Unreal Engine and Unity
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Strong experience using MS Office
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Word, Excel, Powerpoint etc.
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Experience with scripting and OOP
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Blueprint, C++, C#
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Experience using 3D Software
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Blender and 3DS Max
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Experience with the game development pipeline and bug tracking software.
Education
Associate Bachelors with Commendation in Computer Games Development
2013 - 2016, Ulster University Magee
L4 HNC Diploma in Computing & Systems Development (Merit)
2011 - 2013, NRC Magherafelt